

- #Carmageddon reincarnation token location how to
- #Carmageddon reincarnation token location install
- #Carmageddon reincarnation token location mod
- #Carmageddon reincarnation token location mods
Texture conversion and release by AlexTSK Pretend like you time traveled with this historical piece! The Eagle R from the Carmageddon Reincarnation pre-alpha. The primary and secondary driveshafts don't rotate, this is currently a bug in the game where parts that use post IK snapping to each other refuse to rotate, this happens on the official cars as too.ĭesign, modeling, textures, in-game rigging by AlexTSK

The Eagle IV from the early Carmageddon Reincarnation pre-alpha (cut before public release)Įxtra UV mapping, tweaking, textures, in-game rigging, by AlexTSK The siren doesn't work because the vehicle is not set as a cop, however unlike cops, you can select the car as an opponent without any special scripts. Minge doesn't support the extra wheels that are supposed to show up in the garage so I've left them out for the time being, once again only a garage issue, the extra wheels are set up and work fine in-game The tyres are offset from the rim in the garage, this is due to the car using legacy code for non-scrolling tyres (The Suppressor has actual geometry for the tyre tread rather than just a texture), nothing I can do there sadly. Modeled, textured, and set up in-game by me, AlexTSK
#Carmageddon reincarnation token location mod
#Carmageddon reincarnation token location install
Place the zMod_NewPowerups_AlexTSK.zad into the ZAD folder in your Carmageddon Max Damage install directoryĮxample: D:\Steam\steamapps\common\Carmageddon Max Damage\ZAD\zMod_NewPowerups_AlexTSK.zad Replacement models for the Oil drums that were labelled "jerry_can", the new models are actually jerry cans(Fun fact, they were jerry cans in the pre-alpha).Models created, textured, and set up in-game by me, AlexTSK I really dont like the vanilla cell shaded look of the powerups so here are some new, more detailed powerup models to spice up the look of your game. The holograms may float a little too far above the vanilla powerups as they are designed to work best with my custom powerup mod.The game will tell you you modded the game files and will lock saving and multiplayer - Sadly this type of mod isn't supported by CarMODgeddon.Place the zmod_RandomPowerupHolograms_AlexTSK.zad into the ZAD folder in your Carmageddon Max Damage install directoryĮxample: D:\Steam\steamapps\common\Carmageddon Max Damage\ZAD\zmod_RandomPowerupHolograms_AlexTSK.zad Animated sprites of a question mark and exclamation mark that will replace the default rotating one, uses the particle system instead of models.
#Carmageddon reincarnation token location how to
Designed to work best with my CUSTOM POWERUPS MOD but will work fine with the vanilla powerups too.īig thanks to Errol for helping me figure out the particle system and how to attach the sprite to the powerup models, Trent for pro tips and CzechDeath for creating the sprite sheet for the question mark.
#Carmageddon reincarnation token location mods
Hello and welcome to my garage! This thread is home to all my released Carmageddon Max Damage mods as well as process images/works in progress.Ĭhanges the look of the checkpoints to resemble the Carmageddon Reincarnation pre-alpha checkpoint style, goes well with my holographic powerups mod.
